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Using BoxStand In Game

Every icon, message and limit on this page can be changed - each section links to the keys that own it, and Configuration lists them all.

Opening the GUI

Sneak + right-click an armor stand. A plain right-click stays vanilla.

The GUI

The stand GUI

Top row - the copy slot, then what the stand wears.

CopyHelmetChestLegsBootsBalloonMain handOff handBackpack

The copy slot takes a stand item: a copied one applies its settings and items to this stand, a plain one has this stand copied onto it. See Copy and paste.

Button row

VisibleGravityArmsBase PlateLockMannequinPose
Button What it does
Visible Show or hide the stand, and the mannequin with it
Gravity The stand falls while on
Arms Show arms so the stand can hold items
Base Plate Show the plate under the feet
Lock Make the stand unbreakable and its items locked
Mannequin Choose or remove a model
Pose Open posing

Buttons a player cannot use are hidden; the rest close the gap. Icons and the permission each one asks for are under gui:.

Equipment

Drag items in like a normal inventory.

  • Backpack sits on the stand's back and follows the body pose. Size and height: backpack:.
  • Balloon floats on a lead: any item, or a spawn egg for a live mob. Size, offsets and drift: balloon:.

Mannequins

Click the mannequin button to pick a model; click it again to take it off. Models are added one file per kind - see Mannequins.

Slots the model cannot use are hidden, and what was in them comes back when the model goes.

Visible off hides the model without removing it - the model, pose and stored items all return with it.

Posing

Click the pose button. Preset poses open first when a model has them, otherwise the part selector does. A model's poses are listed in its pose: block.

The part selector

CopyHeadBodyRight armLeft armRight legLeft legStandBack

Click a part to start turning it, shift-click to reset it. Stand turns the whole stand, and has no reset. Parts a model cannot use drop out and the row re-centres.

The copy slot takes a stand item: a copied one applies its pose to this stand, a plain one has this pose copied onto it. See Copy and paste.

While editing a part (default scroll control):

Input Action
Scroll Rotate the part
Sneak + scroll Rotate on the Y axis
Right-click a part Switch to that part
Left-click Finish

With pose.control: wasd, W/S and A/D rotate, sneak + A/D uses the Y axis, and jump steps out to walk around.

The axis follows where you stand - front and back turn one, the sides the other. The action bar names both; the board counts the angles (pose.sidebar: false to hide).

Walking more than 8 blocks away also ends the session.

Copy and paste

Middle-click (the pick-block key) while looking at a stand:

  • Holding an armor stand item: the item receives the pose and settings.
  • In creative, holding anything else: you receive a new armor stand item carrying the pose, settings and items.

The copy can also be used in two menus, whose slots are set under paste-slot::

  • Drop it on the GUI's copy slot to apply only settings and items.
  • Drop it on the part selector's copy slot to apply only the pose.

A plain stand item on either slot works the other way: the stand writes onto it. In creative, clicking a copy slot empty-handed just hands you the copy.

Balloons

An item balloon, a mob balloon and a ModelEngine balloon

  • A spawn egg becomes a live mob. Shift + right-click the slot flips it between adult and baby.
  • Right-click the empty slot to name a ModelEngine model.
  • Right-clicking the stand's chest in the world fills the balloon too, without opening the GUI. Which part answers is balloon.click-part.

Each kind takes its own scale, and where the balloon floats, how far the lead reaches and how much it drifts are all set: balloon:, offsets, motion.

Hidden stands

Hidden stands come back as markers while a player sneaks. Radius, marker item and blocked worlds live under sneak:.

Blocked worlds show nothing, admins included. /boxstand bypass [player] turns the markers on for one player there.

Locking

A locked stand cannot be broken and its items cannot be taken. With gui.buttons.lock.personal on, only the locker may open the GUI - boxstand.lock.bypass overrides.